Razer Tencent confirm partnership to enhance mobile gaming experience

By Nikita Chaurasia  | Date: 2019-03-23

Razer Tencent confirm partnership to enhance mobile gaming experience
  • Tencent and Razer would work closely to optimize Tencent’s mobile games for Razer’s hardware
  • The companies will further be exploring additional monetization prospects in mobile gaming

Razer, a leading gaming hardware and peripheral manufacturer, is reportedly teaming up with Chinese tech giant Tencent to advance mobile gaming experience.

Apparently, the two firms would be partnering in three particular areas, namely software, hardware and services. Sources familiar with the matter said that Tencent and Razer would work closely to optimize Tencent’s mobile games for Razer’s hardware, such as its smartphones and gaming controllers. They will also look to optimize games from Tencent for the mobile game platforms of Razer, as well as its mobile game launcher, Razer Cotex.

In addition, software from Razer like the THX Spatial Audio and Chroma RGB lighting could also be incorporated into Tencent’s mobile titles, sources indicated. The companies will further be exploring added monetization prospects in mobile gaming, which would include integration of Razer services.

CEO and Co-founder of Razer, Min-Liang Tan said that mobile gaming is growing at a remarkable speed and the company is set to become a leader in the industry. By combining the strengths of Razer and Tencent, he believes the companies can supercharge the mobile gaming segment.

For the record, Tencent has published popular games such as Arena of Valor and PUBG Mobile, besides owing Riot Games, the developer of League of Legends, and having share in Fortnite creator Epic Games as well as Supercell, the developer of Clash of Clans.

Though the firm faced challenges recently owing to strict video game regulations in China, it had recorded almost $1 billion in monthly profits during fiscal 2018.

Sources informed that Razer had recently laid off around 30 employees, which represented 2 percent of its workforce, including people from its mobile gaming division. The cut down was supposedly part of the company’s realignment efforts, for which it also decided to close its online game store less than a year after it was launched.

About Author

Nikita Chaurasia     aeresearch.net

Nikita Chaurasia

An accomplished professional in the field of content development, playing with words comes naturally to Nikita Chaurasia. After completing her post-graduate MBA degree in Advertising and PR, Nikita worked across numerous content-driven verticals, undertaking diverse r...

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